Don Arceta
Don Arceta
Art Director | Playground Games
Royal Leamington Spa, United Kingdom

About

I am the Art Director for Forza Horizon at Playground Games. I have over 20 years of experience crafting compelling, high-quality worlds and leading talented teams for BioWare's successful Mass Effect Trilogy, Anthem, and Playground Games' award-winning Forza Horizon 4, Forza Horizon 5 and the record-breaking Forza Horizon 6.

Skills

Environment ModelingPBR TexturingTexturingLightingCompositionMaterialsShadersLow-poly ModelingHigh-poly ModelingPhotogrammetryTeam ManagementArt Direction

Software proficiency

Frostbite Engine
Frostbite Engine
Unreal Engine
Unreal Engine
Maya
Maya
3ds Max
3ds Max
Substance 3D Painter
Substance 3D Painter
Substance 3D Designer
Substance 3D Designer
Photoshop
Photoshop
Photoscan
Photoscan
xNormal
xNormal
ZBrush
ZBrush
Fusion 360
Fusion 360
Blender
Blender

Productions

    • Video Game
      Forza Horizon 6
    • Year
      2026
    • Role
      Art Director
    • Company
      Playground Games
    • Video Game
      Forza Horizon 5: Rally Adventure
    • Year
      2023
    • Role
      Art Director
    • Company
      Playground Games
    • Video Game
      Forza Horizon 5: Hot Wheels
    • Year
      2022
    • Role
      Art Director
    • Company
      Playground Games
    • Video Game
      Forza Horizon 5
    • Year
      2021
    • Role
      Art Director
    • Company
      Playground Games
    • Video Game
      Forza Horizon 4: Super 7
    • Year
      2020
    • Role
      Art Director
    • Company
      Playground Games
    • Video Game
      Forza Horizon 4: The Eliminator
    • Year
      2019
    • Role
      Associate Art Director
    • Company
      Playground Games
    • Video Game
      Substance Source Signature Series Collection
    • Year
      2019
    • Role
      Artist
    • Company
      Adobe Substance 3D
    • Video Game
      Forza Horizon 4: LEGO Speed Champions
    • Year
      2019
    • Role
      Lead Environment Artist
    • Company
      Playground Games
    • Video Game
      Forza Horizon 4: Fortune Island
    • Year
      2018
    • Role
      Lead Environment Artist
    • Company
      Playground Games
    • Video Game
      Forza Horizon 4
    • Year
      2018
    • Role
      Lead Environment Artist
    • Company
      Playground Games
    • Video Game
      Anthem
    • Year
      2019
    • Role
      Lead Environment Artist
    • Company
      Bioware
    • Video Game
      Mass Effect 3: Citadel
    • Year
      2013
    • Role
      Lead Environment Artist
    • Company
      Bioware
    • Video Game
      Mass Effect 3: Retaliation
    • Year
      2012
    • Role
      Lead Environment Artist
    • Company
      Bioware
    • Video Game
      Mass Effect 3: Earth
    • Year
      2012
    • Role
      Lead Environment Artist
    • Company
      Bioware
    • Video Game
      Mass Effect 3: Rebellion Pack
    • Year
      2012
    • Role
      Lead Environment Artist
    • Company
      Bioware
    • Video Game
      Mass Effect 3: Resurgence Pack
    • Year
      2012
    • Role
      Lead Environment Artist
    • Company
      Bioware
    • Video Game
      Mass Effect 3: Leviathan
    • Year
      2012
    • Role
      Senior Environment Artist
    • Company
      Bioware
    • Video Game
      Mass Effect 3: From Ashes
    • Year
      2012
    • Role
      Senior Environment Artist
    • Company
      Bioware
    • Video Game
      Mass Effect 3
    • Year
      2012
    • Role
      Senior Environment Artist
    • Company
      Bioware
    • Video Game
      Mass Effect 2: Lair of the Shadow Broker
    • Year
      2010
    • Role
      Senior Environment Artist
    • Company
      Bioware
    • Video Game
      Mass Effect 2: Overlord
    • Year
      2010
    • Role
      Senior Environment Artist
    • Company
      Bioware
    • Video Game
      Mass Effect 2: Kasumi - Stolen Memory
    • Year
      2010
    • Role
      Senior Environment Artist
    • Company
      Bioware
    • Video Game
      Mass Effect 2: Zaeed - The Price of Revenge
    • Year
      2010
    • Role
      Senior Environment Artist
    • Company
      Bioware
    • Video Game
      Mass Effect 2
    • Year
      2010
    • Role
      Senior Environment Artist
    • Company
      Bioware
    • Video Game
      Mass Effect: Bring Down the Sky
    • Year
      2008
    • Role
      Environment Artist
    • Company
      Bioware
    • Video Game
      Mass Effect
    • Year
      2007
    • Role
      Environment Artist
    • Company
      Bioware

Experience

  • Art Director at Playground Games
    Royal Leamington Spa
    February 2020 - Present

    On the Forza Horizon team, my role is to develop, establish and communicate the artistic direction, push visual quality and collaborate with the various departments to execute the project's vision. I provide art direction for all art disciplines on the project which include Environment Art, UI Art, Concept Art, Character Art, Vehicle Art, Cinematics, Animation, Lighting, and VFX

    Forza Horizon 6

    Forza Horizon 5: Rally Adventure

    Forza Horizon 5: Hot Wheels

    Forza Horizon 5

    Forza Horizon 4: Super 7

  • Associate Art Director at Playground Games
    Royal Leamington Spa, United Kingdom
    August 2019 - February 2020

    Forza Horizon 4: The Eliminator

  • Artist at Allegorithmic
    Royal Leamington Spa, United Kingdom
    April 2019 - September 2019

    In direct collaboration with Allegorithmic, I created 15 ocean inspired substance materials for the Substance Source website as part of a featured Signature Series Collection.

    Allegorithmic also held a livestream where I did a walkthrough for one of the materials from the collection.

    Release Article

    https://www.substance3d.com/blog/new-substance-source-materials-take-dive-don-arceta

    Livestream

    https://www.youtube.com/watch?v=mJSgYy76K30

  • Juror at Allegorithmic
    Royal Leamington Spa, United Kingdom
    October 2017 - November 2017

    I was a member of the six-person jury for Allegorithmic's inaugural Materialize Contest.

    My artwork was used as marketing for the contest.

    https://www.substance3d.com/blog/materialize-digital-material-contest

  • Lead Environment Artist at Playground Games
    Royal Leamington Spa, United Kingdom
    June 2017 - August 2019

    At Playground Games, I lead the Forza Horizon environment art team with a focus on establishing fidelity quality, visual benchmarks, workflows, and best practices.

    Forza Horizon 4 DLC LEGO Speed Champions (2019)

    Forza Horizon 4 DLC Fortune Island (2018)

    Forza Horizon 4 (2017 - 2018)

  • Lead Environment Artist at Bioware
    Edmonton, Canada
    September 2012 - March 2017

    On Anthem, I managed the environment art team and created content with a focus on establishing fidelity quality, visual benchmarks, workflows, and best practices. Before Anthem, I managed artists for Mass Effect 3's post-release content. Working closely with the Art Director, I was responsible for ensuring quality was being met and that art direction was being followed. Aside from managing the environment art team I still created a large amount of content which included shader and texture creation, environment lighting, cinematic lighting, modeling, worldbuilding, collision, performance optimization and polish work for my own work as well as other artists' levels. I worked closely with design to come up with fun combat layouts for the multiplayer DLC as well as narrative and exploration moments in the Citadel DLC.

    Anthem (2013 - 2017)

    Mass Effect 3 DLC Citadel (2013)

    Mass Effect 3 DLC Retaliation (2012)

    Mass Effect 3 DLC Earth (2012)

    Mass Effect 3 DLC Rebellion Pack (2012)

    Mass Effect 3 DLC Resurgence Pack (2012)

  • Senior Environment Artist at Bioware
    Edmonton, Canada
    April 2008 - September 2012

    Responsibilities throughout the project included the implementation of a modular based workflow, establishing master shaders and instances, texture creation, environment lighting, cinematic lighting, modeling, world building, collision, performance optimization, and polish for my own work and other artists' levels. I worked closely with design and writing to come up with layouts for combat and narrative moments whilst maintaining the vision of the Art Director. I was also responsible for mentoring several of the more junior artists to ensure that standards set by myself and the Lead Environment Artist were met.

    Mass Effect 3 DLC Leviathan (2012)

    Mass Effect 3 DLC From Ashes (2012)

    Mass Effect 3 (2012)

    Mass Effect 2 DLC Lair of the Shadow Broker (2010)

    Mass Effect 2 DLC Overlord (2010)

    Mass Effect 2 DLC Kasumi - Stolen Memory (2010)

    Mass Effect 2 DLC Zaeed - The Price of Revenge (2010)

    Mass Effect 2 (2010)

  • Environment Artist at Bioware
    Edmonton, Canada
    July 2005 - April 2008

    My main responsibilities throughout the project was shader and texture creation, environment lighting, modeling, world building, collision, performance optimizations and terrain authoring for several levels in the game.

    Mass Effect DLC Bring Down the Sky (2008)

    Mass Effect (2007)

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