Early environment art exploration from the concept/pre-production phase of Anthem (code named DYLAN). An example of a settlement built into a Shaper Ruin, notice the four airlock entrance for multiplayer. Also an early glimpse at Scar art. These were taken sometime between 2013 and 2017 where I was the Lead Environment Artist on the project. Major credit goes to the small but super talented environment art team during those early days of Anthem! Also, a huge congrats to the current Anthem environment art team on their achievement. They did a fantastic job and have made the best looking environments in a Bioware game to date!